I love horror movies. There's no other genre that's as
expressive. Existing on the edge of legitimacy and acceptability,
horror movies can push the envelope and explore themes and ideas that
can be too riske for mainstream cinema. Or that's how it used to be,
at any rate. But even if horror isn't the uniquely safe space it once
was for edgy storytelling, it's still a place where people can
explore and experience “negative” emotions, particularly fear.
There's this notion that horror is easy, and in a way it
is. Slap some makeup on your buddy, film him chasing your friends and
you've got a zombie movie. But in another way, horror is really very
hard to do: you have to entertain and scare your audience, make them
feel anxious, make them jump, make them care. And a lot of films, big
budget and small, can't.
So you want to make a movie, but where do you begin? With story. Film is, for the most part, and especially for the no/low budget filmmaker, storytelling. So what's your story? If it's about a guy who kills people, I'm gonna stop you right there.
That's not a story.
It's an idea. And not much of one. Moreover, it puts the emphasis on
the villain and when you do that, you immediately divest your film of
tension and suspense. Slashers were never about the villain.
Certainly Jason Voorhees and Michael Myers became the stars of their
respective franchises, but they were never the main characters. The
victims are the leads in horror because it's through them we
experience fear. Noted film scholar Noel Carroll took pains to point
out the audience takes its cues from the positive human characters in
the movie they're watching; if the protagonist is afraid, so too is
everyone in the theatre. But if the role of the victim is
overshadowed by the role of the villain, then we the audience can't
be afraid.
We can be startled
by jump scares and grossed out by gore effects, but we'll never
exeprience that rush of fear we get when Annie and Lori are being
stalked and chased by their would-be killers.
But nobody seems to
understand this anymore. Platinum Dunes' and Rob Zombie's remakes of
beloved 70s and 80s horror franchises are proof that horror
filmmaking, even at the mid-budget level, has no respect for its
characters. We go to watch them die. We cheer for the bad guy as each
kill is more elaborate and gorier than the last, and we know the
victims' survival is meaningless because the killer will survive to
kill again in the sequel.
Your movie sucks
because these movies suck. You say you want to make a movie about a
guy who kills people, and maybe you'll even attempt to explain why he
does so. But again, you're misunderstanding something fundamental to
the genre: it doesn't really matter why because this isn't his story.
Also, horror
villains always kill for revenge OR because they're crazy. But mostly
for revenge. So don't waste my time and yours fleshing out an
elaborate backstory for your bad guy. What's more important is how he
kills and is defeated. Because he has to die.
In mainstream
horror, the movie ends without the bad guy being defeated outright,
leaving it open for a sequel. It might make some kind of financial
sense, but researchers in California found that movie audiences
thought teaser endings were unrealistic and predictable. Audience
members in the study preferred films with traditional endings in
which the villain is killed, and if given the chance, would change
teaser endings to more traditional ones.
What all this is
driving at is story. Your movie needs to tell a story with a
beginning, middle, and end. If a bunch of people die horribly along
the way, so much the better. But more important than body count and
gore is logic. Does your story make sense?
Probably not because
this is your first time doing this. That's fine. In fact, that's awesome. Just get someone
else to read your script. Someone who'll be honest with you. I can't
tell you how many movies I've seen with glaring plot holes and logic
problems—no/low and studio productions alike.
Last October,
Toronto After Dark screened Found, a no-budget movie made by a
first-time director. This is the same festival that closed with Big
Bad Wolves. It's kind of mind-blowing that a film like Found should
be programmed together with We Are What We Are and Last Days on Mars
but it also goes to show that a good story well told (with some
fantastic gore effects thrown in) will resonate with audiences.
Found is based on a
book, which means that director Scott Shirmer already had a complete
story—it just needed some adaptation. Shirmer also had access to
makeup and effects artist who got her students involved in the
production. Finally, Shirmer himself has taken some editing classes
and has an education in film production. Found's a bit of a perfect
storm, but it all stemmed from having a good story that was complete
and free of plot holes.
So what about story?
There's a multitude of books that will tell you how to write a story.
Among them is Story by Robert McKee. In it, McKee addresses conflict.
Recalling high school English, there are three types of conflict: man
vs man, man vs nature, man vs self. McKee insists that conflict must
exist in every scene in a movie script, which most writers interpret
to mean man vs man.
This is wrong. I
can't stress this enough. Not every scene needs conflict—story is
not told through conflict alone—and ninety minutes of non-stop
bickering is the worst kind of writing there is. There's no “right”
way to write a movie but there is a wrong way and mistaking
bitchiness for character conflict is very wrong.
Characters need to
be likeable if we're to feel for them. Why invite a bunch of people
you don't seem to like to your isolated cabin? Who goes on a road
trip with enemies? No one. So why are you cramming your scenes full
of bad people who do nothing but bitch at each other? Because you
don't know any better. Because you've been led to believe this is the
proper way to introduce conflict into your script. The conflict is
the guy killing everyone, everything else takes a back seat to
surviving the killer/zombie/force of evil that's running amok.
If the audience—and
the movie itself—has no respect for the characters, then we're just
waiting for them to die.
And die they will!
In the grossest and most shocking ways possible. But what's
unpleasant isn't necessarily scary and your movie sucks because you
don't understand the difference between visceral reactions and true
terror. Most no/low movies go for gore and jump scares because
they're relatively easy to produce. Only found footage horror movies
are capable of creating an atmosphere of suspense without really
trying because of their narrow field of vision and immediacy. 909
Experiment and Area 407, which are among the worst found footage
movies I've seen, still have their moments—they don't last very
long but they're there. More traditional 3rd
person-narrative movies have to work a little harder to build a tense
atmosphere and most just go for gore.
Gore may be gross
and hard to watch, the new Evil Dead was alarmingly gory, but it
doesn't get the same emotional response as something that's truly
scary. Scares derive from surprise and suspense. A good horror movie
should provide both but most contemporary horror is heavy on jump
scares and your movie probably sucks because you don't understand the
different between what's temporarily shocking and what's truly
frightening. But don't feel too badly about that. To quote Hitchcock,
“There is a distinct difference between 'suspense' and 'surprise,'
and yet many pictures continually confuse the two.”
He goes on to
explain the effect of dramatic irony: if we know there's a bomb under
the table but the diners don't we're held in suspense, waiting for
the bang. But if we don't know there's a bomb, the bang is
surprising. There's no build-up to a jump scare or startle effect,
but there's a great deal of tension that's created when we know
something bad's going to happen.
Suspense is
emotionally demanding and can wear down an audience, making them
susceptible to jump scares but just cramming your movie full of
startle effects won't make it scary.
All of these things I've mentioned--bad characters, bad writing, reliance on jump scares--are common to no/low horror because they're present in mainstream genre movies. What I'm saying is sucky no/low movies are terrible because the films that serve as inspiration are terrible.
Garbage begets more garbage. There's nothing wrong with
copying your favourite movies, Tarantino's built a career on that,
but when you're duplicating bad movies you're guilty of making more
bad movies, adding to a huge slush pile of rotten films of dubious
merit.
So why are we even watching this crap? It exists because
so long as people have had access to cameras they've been making
movies. And that's great, but the Internet is the reason why we're
now drowning under a tide of terrible no/low backyard horror movies.
Before the Internet existed, you make your sucky film, you showed to
your friends and that was the end of it. Today you have an
opportunity to share your creation with the entire world.
Handycams gave more people greater opportunity to
experiment with filmmaking; streaming and VOD gives more filmmakers
greater opportunities to distribute their movies. Moreover, changes
in the film distribution landscape mean filmmakers can be in charge
of their own distribution without having to go through a middleman.
And then there are companies like Echo Bridge, that welcome
submissions and package a bunch of films together on DVD. They don't
appear to be all that discerning, either.
Distributors can't be blamed for why your movie sucks,
but ease of access to terrible films is part of the reason why you
were able to see your film through to distribution—and why you're
contemplating making another one (you left it open for a sequel).
To sum up, your movie sucks because the movies you watch
are terrible. There are some truly fantastic horror movies out there
but no one's watching and imitating them. People mimic what's trendy
and popular, which goes a long way in explaining the critical mass of
zombie and found footage movies. There's also a great deal of money
to be made milking horror audience's nostalgia. Everyone's going to
see a remake of Carrie—doesn't matter if it's any good.
Horror remakes exists because their titles have some
recognition value, but remaking a beloved “classic” isn't the
same as revisiting a theme. Scholar and author Kim Newman writes that
remakes
“[confirm] a movie's place in some pantheon while
suggesting we really don't need to look at it anymore.”
As a no/low filmmaker, you can totally jump on the
bandwagon, and riding popular sub-genres will net you viewers, but a
good film needs more than just a cliched theme or style to give it
legs. It needs a solid story, good characters, some atmosphere, and
just a touch of originality. Right now you haven't got any of that,
and this is why your movie sucks.
13 comments:
You forgot to mention your "movie sucks because it's got zombies in it. And it was made after 1996."
Has there been a good zombie movie since then?
I liked Zombieland, and Dead and Breakfast was kinda fun. But that's about it.
Good zombie films after '96? TONS.
But yeah, great read man. So many movies suck so hard for exactly some of the reasons that you've laid out. Nice guide to why a movie is a turd.
You make absolutely correct points but lucky for us, most filmmakers will not follow your advice even if they read it because they won't get it.
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